Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: Need Sound Advice Date: Wed, 02 Jul 1997 15:16:50 GMT Organization: SCEA Net Yaroze News Lines: 51 Message-ID: <33ba6c98.1975891@205.149.189.29> References: <33B9D0CE.52A@dfwmm.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 01 Jul 1997 22:53:50 -0500, "Mr. Dave Krampitz" wrote: >Hello, I have a series of questions that are elementary perhaps to most, >but I am trying to understand how the playstation handles sound data. > >So, if anyone could give me a hand, I would appreciate it. > >Lets say I have a .wav file which is a sound effect. > >Lets also say I convert it into a vag and then create a vab. > >1. Please Define program in relation to this vab A VAB program is the same as a MIDI patch. >2. Please define tone in relation to this vab A tone is a tone or sample. Up to 16 tones can be combined to make a program (patch.) >3. When using SsUtKeyOn with this sound effect, does the pitch attribute >alter the pitch of the wave (vag in VAB) file? Yes, within the limits of the min & max range specified for the tone in the DEF file. >4. Is there a 'template' that can be used with minor modifications for >the definition file required by mkvab? Yes, there are several sound samples in the SCEA DEMO files area. SNDDEMO.ZIP is a very simple demo with a DEF file. Stan Weaver has also provided some excellent samples there. >Also, I created a .mid file using cakewalk and used smf2seq to create >the .seq file. When I used sndplay, the instruments came out wrong on >the playstation. > >1. How does one map the instruments to a seq file through the use of >vabs? The MIDI patches should be matched to the programs as defined in the DEF file. >2. How do I get the instruments to be 'translated' correctly? I'm not sure I follow your use of 'translated' here. Please explain. Mario