Path: chuka.playstation.co.uk!news From: colin adams Newsgroups: scea.yaroze.programming.sound Subject: Which function Plays Sound effects? Date: Wed, 09 Jul 1997 03:05:38 -0700 Organization: Cobra Developments Lines: 31 Message-ID: <33C36272.35BA@cobradev.demon.co.uk> NNTP-Posting-Host: cobradev.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I; 16bit) I am at the Sound Effects Stage in my project. Although I have read all of the stuff on sound in the manuals, I still cannot play single sound effects, i.e. gunshots ect. This is the situation-: 1. I have converted my *.wavs to *.vags. 2. I have converted my *.vags to *.vab. 3. I have split them into vb & vh data forms. 4. I verified them by playing them in a simple *.seq via vabplay (can't you play them singly?) 5. I have loaded them to SRAM via SsVabTransfer i.e. status=SsVabTransfer((u_char*)vh_address,(u_char*)vb_address,1,1); status returns 1 so its OK. 6. Which function Plays Them as single sound effects? I played around with SsUtKeyOn() with no success, but I was confused as to certain parameters which needed to be passed. if this is the function which plays them could someone explain the parameters tone, note, fine? This problem is holding up my Development time as my demo is almost finished, & f****ing good it is too. Thanks in Advance -- Cobra