Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: Which function Plays Sound effects? Date: Fri, 11 Jul 1997 19:26:33 GMT Organization: SCEA Net Yaroze News Lines: 42 Message-ID: <33c688a2.14142211@205.149.189.29> References: <33C36272.35BA@cobradev.demon.co.uk> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Colin, I was going to answer you here, but Stuart did such a great job in the SCEE newsgroups that I'll just refer you to it. Mario On Wed, 09 Jul 1997 03:05:38 -0700, colin adams wrote: >I am at the Sound Effects Stage in my project. Although >I have read all of the stuff on sound in the manuals, I still >cannot play single sound effects, i.e. gunshots ect. > >This is the situation-: > >1. I have converted my *.wavs to *.vags. > >2. I have converted my *.vags to *.vab. > >3. I have split them into vb & vh data forms. > >4. I verified them by playing them in a simple *.seq > via vabplay (can't you play them singly?) > >5. I have loaded them to SRAM via SsVabTransfer i.e. > status=SsVabTransfer((u_char*)vh_address,(u_char*)vb_address,1,1); > status returns 1 so its OK. > >6. Which function Plays Them as single sound effects? > >I played around with SsUtKeyOn() with no success, but I was confused >as to certain parameters which needed to be passed. if this is the >function which plays them could someone explain the parameters tone, >note, fine? This problem is holding up my Development time as my demo is >almost finished, & f****ing good it is too. > >Thanks in Advance > >-- >Cobra