Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Mr. Dave Krampitz" Newsgroups: scea.yaroze.programming.sound Subject: Sound effects continues... Date: Tue, 15 Jul 1997 00:13:14 -0500 Organization: SCEA Net Yaroze News Lines: 31 Message-ID: <33CB06EA.6ABE@dfwmm.net> References: <33C360ED.3922@cobradev.demon.co.uk> <33C4A88F.6A7@interactive.sony.com> <33C9A08B.834@dfwmm.net> <33C9FA5E.6EDE@interactive.sony.com> NNTP-Posting-Host: 42-00-dal.dfwmm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Stuart, thanks for the program you provided. I have not tried it yet but I have another question, if you don't mind. 1. SEQ files are used for midi music, not for sound effects. Correct? 2. No Seq file is required for playing sound effects? Simply keying on/off voices (i.e. wav/vag files) is how sound effects are used in a game, no? Could you please expand on those topics, and anything else you think will get me out of the fog. I (and I am sure others) really appreciate your help. Thanks. Dave Developer Support wrote: > > OK, I've sorted out an example, it works with siocons, I'll put it in > the demos area aswell. Just cut and paste to use. > > Here goes > > Stuart >