Path: chuka.playstation.co.uk!news From: developer support Newsgroups: scea.yaroze.programming.sound Subject: Re: Sound effects continues... Date: Tue, 15 Jul 1997 10:40:40 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <33CB53A8.170D@interactive.sony.com> References: <33C360ED.3922@cobradev.demon.co.uk> <33C4A88F.6A7@interactive.sony.com> <33C9A08B.834@dfwmm.net> <33C9FA5E.6EDE@interactive.sony.com> <33CB06EA.6ABE@dfwmm.net> NNTP-Posting-Host: 194.203.13.9 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) Mr. Dave Krampitz wrote: > > Stuart, > > thanks for the program you provided. I have not tried it yet but I have > another question, if you don't mind. > > 1. SEQ files are used for midi music, not for sound effects. Correct? > > 2. No Seq file is required for playing sound effects? Simply keying > on/off voices (i.e. wav/vag files) is how sound effects are used in a > game, no? > > Could you please expand on those topics, and anything else you think > will get me out of the fog. > > I (and I am sure others) really appreciate your help. > > Thanks. > > Dave > Sorry to have confused things. The program covers both sequences and sound effects. Your right about the sound effects and sequence files, there is no need for a sequence file to play sound effects, only key on, key off (although it has been know for developers to write a sequence for each sound effect). The only thing I can think of to add is, that the sequence is dependent on the VAB. This means that a sequence played with an incorrect VAB can sound very strange, if it plays at all. Stuart