Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Mr. Dave Krampitz" Newsgroups: scea.yaroze.programming.sound Subject: Sounds good Date: Mon, 21 Jul 1997 22:10:34 -0500 Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33D424AA.2891@dfwmm.net> References: <33C360ED.3922@cobradev.demon.co.uk> <33C4A88F.6A7@interactive.sony.com> <33C9A08B.834@dfwmm.net> <33C9FA5E.6EDE@interactive.sony.com> <33CB06EA.6ABE@dfwmm.net> <33CB53A8.170D@interactive.sony.com> NNTP-Posting-Host: 208.199.177.115 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) > > Sorry to have confused things. The program covers both sequences and sound effects. Your right > about the sound effects and sequence files, there is no need for a sequence file to play sound > effects, only key on, key off (although it has been know for developers to write a sequence for > each sound effect). > The only thing I can think of to add is, that the sequence is dependent on the VAB. This means > that a sequence played with an incorrect VAB can sound very strange, if it plays at all. > > Stuart Thanks for your help. The real problem involved the definition file for mkvab used for the sound effect, the ADSR values were zero, which in turn wiped out the sound effect. Finally things are sounding good. I'm sure I'll be back again. Dave