Path: chuka.playstation.co.uk!scea!formica From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.sound Subject: Re: Which function Plays Sound effects? Date: Sat, 09 Aug 97 00:09:31 GMT Organization: Metrowerks Lines: 31 Message-ID: <5sgc7f$bis2@scea> References: <33C360ED.3922@cobradev.demon.co.uk> <33C4A88F.6A7@interactive.sony.com> <33C9A08B.834@dfwmm.net> <33C9FA5E.6EDE@interactive.sony.com> <01bca2c8$b2ffd1c0$a7f135ce@jjustice.iquest.net> NNTP-Posting-Host: jsumner2.metrowerks.com X-Newsreader: News Xpress 2.0 Beta #0 In article <01bca2c8$b2ffd1c0$a7f135ce@jjustice.iquest.net>, "John Emmer" wrote: Stuart, > > I hope you won't mind if I post this slightly modified version >of your program which outputs to the PSX screen instead of to the computer, >and also allows the user to change the note and pitch. > I found your program very helpful in testing what the different > parameters >would do 'live' - so I didn't have to: modify my program, load 1/2 meg of >data into the PSX, test program, modify program, load 1/2 meg of data, >test, modify, load, test... > It sucks that CodeWarrior won't exit clean with the system memory still >intact - or this wouldn't be such a probelm to start with. Hi Stuart, You shouldn't have to re-download the sound information each time. Once the debugger (or PSComUtil) is connected to the Net Yaroze, you don't need to reset it (as long as you don't do a "run" and leave it running). That way, you only have to download the sound file once. You can run to a breakpoint or to the end, and then run the code again without re-downloading the file. If you've tried this and it isn't working, please send an example to support@metrowerks.com. Thanks! -Joel -------- PlayStation Debugger Dude Metrowerks