Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.sound Subject: Re: Vab's and seq files? Date: Tue, 26 Aug 1997 19:08:51 GMT Organization: SCEA News Server Lines: 21 Message-ID: <340328eb.15282975@205.149.189.29> References: <34030193.79D4@digitalcity.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Justin, VABPLAY uses a .SEQ file to key the sounds and is used primarily for testing your game music. If you want to test sound fx, you'll either need to make a midi file that plays them or create a small program to load your sound data an play it. SsUtKeyOn() is used to play sound fx. Mario On Tue, 26 Aug 1997 12:17:24 -0400, Justin wrote: >I have a collection of aiff files that I wish to use as sounds in my >program. They are just sound effects that play when a certain button is >pushed on the controller. I have converted them to vags and then to vabs >which leaves me with .vh, .vb, files how do I make them play in my >game. The program vabplay wants a .seq file as an argument. I don't >have a .seq file. I thought .seq files were for midi music arrangement. >Any thoughts. I am stuck on sound. And I thought graphics were the hard >part!