Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Greggerzowski Newsgroups: scea.yaroze.programming.sound Subject: problem with looping sound effect Date: Wed, 03 Sep 1997 10:43:38 -0500 Organization: University of Illinois at Chicago Lines: 14 Message-ID: <340D85AA.41C67EA6@eecs.uic.edu> NNTP-Posting-Host: s6m.eecs.uic.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; SunOS 4.1.4 sun4m) CC: ggorczow@eecs.uic.edu Hi. I am having a problem with getting sound effects to play continuously until told to stop (loop). I thought the way to do it was to first use the -L when using aiff2vag to make it a looping sound effect, and then in the program create an ID for the sound effect (like LASER) and then when wanting to start the sound write: LASER = SsUtKeyOn(), and then when stopping it, write: LASER = SsUtKeyOff(). Is this correct? or am I missing something. I have a feeling my broblem is in the arguments passed to the two functions. Maybe someone could explain to me what exactly needs to be done special to make a sound effect loop? -Gregg