Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Mark Jawad Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: SIOCons: WAR / WAW Date: Sun, 28 Sep 1997 11:16:59 -0500 Organization: SCEA News Server Lines: 12 Message-ID: <342E82FB.5B65@uiuc.edu> Reply-To: jawad@uiuc.edu NNTP-Posting-Host: archbald-34.slip.uiuc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (OS/2; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:90 scee.yaroze.programming.sound:36 I was looking through the SIOCons manual in the Yellow yaroze manual, and I see that the commands WAW / WAR are used for transferring the contents of the sound buffer to / from main memory. The docs don't say WHERE in memory the data gets put / read. Anybody know? Also, I saw awhile ago that someone (from SCEE?) had developed a module which allowed one to transfer the sound buffer then plot the output (which is exactly what I'm wanteing to do) -- anyone know who that person was so I can email them? Thanks! Mark Jawad