Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scea.yaroze.programming.sound,scee.yaroze.programming.sound Subject: Re: SIOCons: WAR / WAW Date: Mon, 29 Sep 1997 09:56:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <342F6D27.756A08D9@micronetics.com> References: <342E82FB.5B65@uiuc.edu> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Xref: chuka.playstation.co.uk scea.yaroze.programming.sound:91 scee.yaroze.programming.sound:37 Mark Jawad wrote: > > I was looking through the SIOCons manual in the Yellow yaroze manual, > and I see that the commands WAW / WAR are used for transferring the > contents of the sound buffer to / from main memory. The docs don't say > WHERE in memory the data gets put / read. Anybody know? > Do "? all" in siocons there is a whole scad of help there. It will also tell you how to use WAW/WAR commands. -Jim