Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Mark Jawad Newsgroups: scea.yaroze.programming.sound Subject: Re: SND2LT was Re: Sound Buffer Date: Wed, 15 Oct 1997 15:45:29 -0500 Organization: Student at the University Of Illinois Lines: 18 Message-ID: <34452B69.275E@uiuc.edu> References: <01bc864a$a0432c70$5271df26@disintegration> <33BA2E38.61BEA4C8@micronetics.com> <01bc8af5$d49f94e0$5271df26@disintegration> <33C182DD.2FE9@charlie.cns.iit.edu> <341A662F.79F6@teleport.com> <01bcd06e$f2940c60$cebf43ce@wkwerner> Reply-To: jawad@uiuc.edu NNTP-Posting-Host: rochester-87.slip.uiuc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (OS/2; I) Wayne K. Werner wrote: > >>>I got a demo which puts up a light show in time >>>to the music, including a sprectrum analyzer. > > Found it! Attached it here for your convienence! > > -- > Wayne K. Werner > wkwerner@con2.com Thanks for posting that. I'm going putting a MOD-style music display tracker in my game, and I was going to try and see how the WAR command got the sample data. Kudos go to whoever wrote that module; it saves me alot of trouble! -Mark