Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.beginners Subject: Re: How to see a single buffered screen? & PAL? Mem card? Date: Fri, 02 Jan 1998 16:11:00 +0000 Organization: Bacardi Ferrari V12 Lines: 42 Message-ID: <34AD1194.4287@manc.u-net.com> References: <68isfq$jce1@emeka.playstation.co.uk> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) > As regards PAL and NTSC, most PAL TVs do not display the whole 256 lines; > many only display just over 240 lines. There's nothing that can be done > about this. > Lewis I'm using a Philips CM8833 monitor (from my Amiga days) with RGB scart input with a fully adjustable screen -- it is still only getting 240 lines. The SIOCONS tool has full 256 height I just can't kick it into it myself. Looking at a lot of PAL demos they also only use 240 (small black borders at top and bottom). All setting PAL does is CENTRE the screen better (and give a colour composite A/V picture). As I say I've sorted my main double buffering problem by doing: GsSetDispBuff(0, 0, 0, 0); which saves me drawing everything twice. Using a virtual screen avoids the flicker you get by drawing on the visible space. How do do singe buffering then? As I say I know what to do I just can't see the part of the frame buffer I'm using. Note: all my graphic drawing/operations are done on a virtual screen at another part of the frame buffer, so all I do is whip with MoveImage the part of the virtual screen I want. (The reason I'm doing this is there's two players sharing same bit-map space, with a split screen view, so this is the best method than handling each screen's view separately) Anyone know what I'm talking about? But how do I actually get a 256 pixel-high picture? Cheers, Jim PS I just bought a memory card today but how do I FORMAT the bugger?? SIOCONS isn't seeing it on startup. 9600 is driving me mad! At the main card control screen it gives me only 3 options -- none to initialize it like it says in the manual. I don't have any commercial games for it yet to do it by game software. -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------