Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scee.yaroze.beginners Subject: Re: Siocons <-[7m eh?? Date: Tue, 06 Jan 1998 16:28:08 -0600 Organization: Metrowerks Lines: 25 Message-ID: References: <34A94761.1C3B@manc.u-net.com> NNTP-Posting-Host: mtwks219.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <34A94761.1C3B@manc.u-net.com>, James Shaughnessy wrote: >OK, got the NY today. Mmmm nice. No IDE with the standard >dev tools? I got CodeWarrior but I don't really want code >that's over twice as slow. Come on Metrowerks sort it out! I'm not sure where this rumor might have started. All of the code I have compiled runs around the same speed with gnu "Opt 3/no frame pointer" as it does with CW in Optimization level 4. I've seen a few cases where our code is somewhat slower but they are always on code fragments that aren't really reflective of a game. (benchmarks are never substitues for the real thing) We have large customers using our compilers to produce PlayStation titles that you'll see in the stores this spring (i.e, they are in beta test now) and they are seeing the same frame rates as with GNU. If you have an example of some inefficent codegen, please let me know. The compiler patch that we will be sending out in about two weeks to fix some global debug symbol issues will also boost performance in some cases. -Joel -- PlayStation Development Tools Dude Metrowerks