Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.beginners Subject: z resolution overflow? Date: Mon, 23 Feb 1998 13:21:35 +0000 Organization: Mobius Codeworks Ltd. Lines: 19 Message-ID: <34F177DF.49069A48@codeworks.demon.co.uk> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (WinNT; I) X-Priority: 3 (Normal) I've just recently started getting this cryptic message. ps_sort_sprite,bg: z resolution overflow. Any one have and suggestions to what's causing it? It's only recently started happening and naturally I've not changed any thing in my program. :-) It happens on a call to GsSortSprite, with a priority of 0, which I believe always used to work.. On an unrelated not. I guess that libps does a lot of error checking on the parameters we pass it. Is it possible to disable the error checking in an attempt to squeeze a few more cycles from it? Cheers Jim