Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.beginners Subject: z resolution overflow? Date: 24 Feb 1998 18:36:42 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 37 Sender: news@chuka.playstation.co.uk Message-ID: <6cv3vq$8am1@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk I've just recently started getting this cryptic message. ps_sort_sprite,bg: z resolution overflow. Any one have and suggestions to what's causing it? It's only recently started happening and naturally I've not changed any thing in my program. :-) It happens on a call to GsSortSprite, with a priority of 0, which I believe always used to work.. Things to check: (1) you're not overflowing the work base set for libgs (use GsGetWorkBase to check how far from start it is after the primitives have been registered into the OT) (2) tell us what you've changed recently in the program (OT length? ot org / number of ot_tags? shift or point within OT?) On an unrelated not. I guess that libps does a lot of error checking on the parameters we pass it. Is it possible to disable the error checking in an attempt to squeeze a few more cycles from it? Essentially no. Libgs doesn't perform a great deal of checking, and it can't be altered. Lewis Cheers Jim