Path: chuka.playstation.co.uk!news From: "Emanuele Diotallevi" Newsgroups: scee.yaroze.beginners Subject: World---->Local convertion Date: 26 Feb 1998 17:47:53 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <01bd42e0$22e23700$68bff7c2@manolo> NNTP-Posting-Host: ip040.pool-02.flashnet.it X-Newsreader: Microsoft Internet News 4.70.1155 I'm programming collisions with Bounding boxes ,but i must find the local coord. of a point in the world,so lw matrix calculates world coord from local cord ,i thinked that i must calculate the inverse matrix of lw matrix calculating the (in italian we say " Determinante ") : LW^(-1) =((LW^a)^t)/Det.(LW)??? If there's someone that have a function that calculates the A^(-1) matrix please help me!