Path: chuka.playstation.co.uk!news From: Anna Newsgroups: scee.yaroze.beginners Subject: Sound Probs. Date: Thu, 26 Feb 1998 21:51:47 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <34F5E3F3.41C6@bournemouth.ac.uk> NNTP-Posting-Host: o2cg11.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01SGoldC-SGI (X11; I; IRIX 6.3 IP32) I'm having a few problems getting any sound happenning. I've converted a single .wav (16 bit, uncompressed, mono) with aiff2vag, and then (attempted) to make a vab file, seperated into vh & vb. But when I attempt to play this with SsUtKeyOn nothing happens, and -1 is returned (so I guess SsUtKeyOn failed). Is it necessary to have a SEQ file, even though I only want to play one sound effect at a time? I've set the volume using SsSetMVol, but in the sample pieces of code I've looked at, they've also used SsSetSeqVolume. I haven't used this as I have no SEQ file. I'm also confused about the use of the def file when making the .vab. is there an easy way to make the def file? I ask this because I'm not sure where you're supposed to get the values for the center and shift labels in the ToneAtr. I've just sampled a single sound effect from a CD so I have no idea what note it's supposed to be. Because of this I just bunged in any old values, would this adversly affect things if I got it wildly wrong? Cheers, Anna.