Path: chuka.playstation.co.uk!news From: Anna Newsgroups: scee.yaroze.beginners Subject: Sound probs with .def files? Date: Sat, 28 Feb 1998 14:52:08 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <34F82498.167E@bournemouth.ac.uk> References: <34F5E3F3.41C6@bournemouth.ac.uk> <34F5F4BF.B70199D2@netmagic.net> NNTP-Posting-Host: o2cg6.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01SGoldC-SGI (X11; I; IRIX 6.3 IP32) Finally got my sound effects to work, cheers to Elliot Lee for the info posted, and discovered one mighty big glitch that may be useful for others having similar problems. In the sample .def file included in the manuals "sound tools" download, there is a "ToneAtr" heading. However, after checking out the simple.def file in the psx\bin directory I found that the heading here was not "ToneAtr" but "VagAtr". I just changed the heading in my .def file and hey presto, sound in effect. Since I currently only have one sound effect, I'm not sure if this still holds true when there are multiple .vags, I'm about to find out just as soon as I can get hold of some more noises. But I thought it was worthwhile noting it for any other beginners stuck on sound. Anna.