Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Elliott Lee Newsgroups: scee.yaroze.beginners Subject: Re: Bugger Timutil Date: Mon, 16 Mar 1998 17:56:21 -0800 Organization: Cisco Systems Lines: 39 Message-ID: <350DD845.469C45A4@netmagic.net> References: <350DC966.1D6EFDCE@bournemouth.ac.uk> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-245.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Your graphic data is not overlapping, but did you check your CLUT locations. The graphic data does NOT contain the cluts. I suggest you load the sprite graphic and texture graphic in TimUtil (at the same time), go to the "TIM Layout..." window, and make sure the CLUTs are: - X-aligned on 16-pixel boundaries - they are not inside your frame buffer - they are not at the same locations. E.g. you could probably use (0,480)-(255,480) for the 8-bit CLUT and (0,481)- (15,481) for the 4-bit CLUT. - e? tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/ Anna wrote: > > Having a bugger of a time with timutil. > > I have 2 images, a texture and a background sprite (240 x 240). Now, I > just converted these to tim's without a thought for the frame buffer, > and amazingly enough they worked fine. It was then suggested to me by > some bright spark that I check the positions of the two images in the > frame buffer using timutil. This I did, and suddenly the texture is all > buggered up. They're not overlapping in memory, they're not overlapping > in the frame buffer, they're fine in the preview of the timutil window, > but in the yaroze, cack. In the program, I load the sprite first, and > this comes out fine, and then the texture, which comes out all bizarre > shapes and colours. The sprite is 8 bit, the texture 4 bit, they both > have they're own cluts, but would the differing bit depths make any > difference? It seems bizarre that they were both working until timutil > came on the scene - is their something I don't know about this program? > > Any suggestions would be greatly recieved. > > Cheers, > > Anna.