Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.beginners Subject: Bugger Timutil Date: 17 Mar 1998 11:03:40 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 44 Sender: news@chuka.playstation.co.uk Message-ID: <6ellac$ein1@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk by mail2.fw-sj.sony.com (8.8.8/8.8.8) with ESMTP id DAA08586 for ; Tue, 17 Mar 1998 03:08:22 -0800 (PST) From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk Several possibilities (1) the GsSPRITE that you use to display the images with, the attribute member needs setting to reflect the bit-depth (4,8,16) of the TIM being used; bits 24 and 25 if I remember, see the SCEE samples <2d> and <2d2>; comparing your program's way of handling TIMs to these samples may locate the trouble (2) do you have the previous tims/bmps intact? if timutil suddenly made things go wrong, surely it must have saved changes to the TIMs; comparing previous and current may show the vital difference. Lewis Having a bugger of a time with timutil. I have 2 images, a texture and a background sprite (240 x 240). Now, I just converted these to tim's without a thought for the frame buffer, and amazingly enough they worked fine. It was then suggested to me by some bright spark that I check the positions of the two images in the frame buffer using timutil. This I did, and suddenly the texture is all buggered up. They're not overlapping in memory, they're not overlapping in the frame buffer, they're fine in the preview of the timutil window, but in the yaroze, cack. In the program, I load the sprite first, and this comes out fine, and then the texture, which comes out all bizarre shapes and colours. The sprite is 8 bit, the texture 4 bit, they both have they're own cluts, but would the differing bit depths make any difference? It seems bizarre that they were both working until timutil came on the scene - is their something I don't know about this program? Any suggestions would be greatly recieved. Cheers, Anna.