Path: chuka.playstation.co.uk!news From: Anna Newsgroups: scee.yaroze.beginners Subject: More Bugger Timutil!! Date: Wed, 18 Mar 1998 03:16:21 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <350F3C85.55F0601E@bournemouth.ac.uk> NNTP-Posting-Host: pc5188.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) A-HAAAAA! Well, fixed the problem I was having last night when I realised that the rearranging the Tim layout in TimUtil means that you have to reset the Sprite 'u' and 'v' attributes to take into account the texture page offset thingy. Unfortunately this only works for the sprite. The texture now loads and displays itself, but appears to borrow the sprites clut, as it appears in the sprites colours. I've checked to ensure that the cluts don't overlap in the timlayout, so I'm wondering if there's some similar tpage offset thingy for the textures? cheers, Anna.