Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.beginners Subject: Re: Scaling 3D Models Date: Mon, 23 Mar 1998 09:59:20 +0000 Organization: Mobius Codeworks Ltd. Lines: 25 Message-ID: <35163278.D417AEA3@micronetics.com> References: <351437AD.B835CB21@bournemouth.ac.uk> Reply-To: jim@codeworks.demon.co.uk NNTP-Posting-Host: 193.132.195.245 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) Anna wrote: > > This is just a quick question, Is it possible to scale a 3D model > (like, a TMD model)? Yes. > I've seen the Scale Matrix function and had a bit > of a go with it, but it made the model disappear. Did you check that 4096 is the fixed point representation of 1.0? So if you want your tmd to appears 1:1 use a scale of [4096,4096,4096]. To double it in size use [8192:8192:8192] for example. >Just so I know if > it's worth carring on with this line of experimentation, or if its a > dead loss and you can't scale them at all. Scaling works fine, I've used it for a few things so far. Could you post some code to demonstrate this? Cheers Jim