Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.beginners Subject: Re: .tod and lightwave Date: Tue, 31 Mar 1998 20:28:45 +0100 Organization: Mobius Codeworks Ltd. Lines: 25 Message-ID: <352143ED.670693FC@codeworks.demon.co.uk> References: <351BB8EE.A918B500@micronetics.com> <6fr1v8$6ne30@chuka.playstation.co.uk> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) It's an animation format for GsLib that was recently released by Sony, it helps keyframe and Animate Tmd models. Check the demo ftp area on SCEE. Unfortunately I don't have anyway of creating .tod files so I can't animate the models. I'd love to get Scorpo Robot in Z2 doing a tail whip melee attack. :-) Jim Anders Clerwall wrote: > > What's .tod? > > <351BB8EE.A918B500@micronetics.com>... > >Is there a .tod file exporter for lightwave in existence any where? I > >know that 3ds exports .tod but I can't afford to shell out for another > >modeler. Are there any other Yarozers using lightwave? Would it be > >worth my while writing a .tod exporter if one doesn't already exist? > > > >Cheers > > > >Jim > >