Path: chuka.playstation.co.uk!news From: philip gooch Newsgroups: scee.yaroze.beginners Subject: Problems with TimView Date: Tue, 12 May 1998 14:06:22 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <3558B9CE.B4E@easynet.co.uk> NNTP-Posting-Host: hst248.routledge.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Hi All Just got my Net Yaroze last week! I'm having problems using TimView (the Yaroze program for checking that your bitmaps have converted to TIM correctly) to display large images on the TV screen. I've used TimUtil to convert a 64 * 64 4 bit image to TIM and it displays fine on the Yaroze with TimView (though it looks about half the size it should), and I've converted a 320 * 240 8 bit image (making sure that it is correctly aligned and not clashing with the double buffer - i.e has an image org of 320, 0 and a CLUT org of 480, 0) but this larger image will not display correctly with TimView. Only the top left hand quarter of the image is shown on screen and it is stretched out vertically and squashed horizontally. I'm not at the stage of writing code to display it onscreen myself, but I wondered if I'm doing something wrong with TimUtil, or maybe TimView has a limit on the size of images it can display. If I resize my original 320 *240 image in Photoshop to 160 * 120 and reconvert to TIM it displays fine in TimUtil (but again, looks about half the size it should). Does TimView use high-res (640 * 480) mode? That would explain why the images look too small on the TV screen. But what could be causing the 320 * 240 image to display incorrectly? Cheers Phil philg@easynet.co.uk