Path: chuka.playstation.co.uk!news From: philip gooch Newsgroups: scee.yaroze.beginners Subject: Re: Problems with TimView Date: Wed, 13 May 1998 11:11:07 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <3559E23B.303D@easynet.co.uk> References: <3558B9CE.B4E@easynet.co.uk> <3558B0F9.5F9BD9C1@netmagic.net> NNTP-Posting-Host: hst248.routledge.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Elliott Lee wrote: > > Hi, > > Are you absolutely sure that you set your GsSPRITE parameters > correctly, accounting for the width AND the bits-per-pixel? > Chances are, your TIM is being displayed correctly in its > vertical aspect but about 50% in its horizontal... > > Your 320x240x8 image is also too large to be displayed all at > once. The limit of the Yaroze hardware is an 256x256 image, > no matter what the bits-per-pixel are. Break up the 320x240 > into 2 TIMS (e.g. 160x240). Aha! That makes sense - because a texture page has a max size of 256 * 256. So basically if you want to display a full screen static image (e.g for a backdrop or a splash screen) you have to break it up into smaller chunks? To display an image on screen, does it have to be a GsSPRITE? I don't want it to move or rotate or anything, just be there! Cheers Phil