Path: chuka.playstation.co.uk!news From: "JohnT" Newsgroups: scee.yaroze.beginners Subject: Re: Getting a sprite to leave a trail Date: Thu, 28 May 1998 00:19:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <6ki72j$lev11@chuka.playstation.co.uk> References: <356C9B7A.C18CCEE4@easynet.co.uk> NNTP-Posting-Host: nettech.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3007.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3007.0 You could try only using one video 'page' so that there is no swapping then just not clear the video memory between each frame. If you do this with frame 'page' swapping then the trail has the appearance of movement within it which could also be a nice effect. JohnT Ï<ò wrote in message <356C9B7A.C18CCEE4@easynet.co.uk>... >Hello all > >Could anyone give me some clues on how to get a moving sprite leave a >trail behind it? Would I need a new sprite for each bit of the trail, >each with its own level of brightness, to give the impression of the >trail fading away? > >Also, any hints on doing other special effects such as screen dissolves, >melts, morphs etc would be greatly appreciated. > >Thanks > >Phil >