Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.beginners Subject: Re: object.c/.h examples Date: Mon, 02 Jun 1997 08:52:52 +0100 Organization: Sony Computer Entertainment Europe Lines: 18 Message-ID: <33927BD3.50BA@interactive.sony.com> References: <338F2B64.5818@ukonline.co.uk> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Peter Dollochan wrote: > > hi all, > Are there any examples kicking around using the scee overlay > object.c/.h that explains the use of hierarchial model's, > you know the supercoordinateobjectid bit. > > cheers Pete. The super-coordinate-object id is just there so that objects can participate in a coordinate system hierarchy; a simple version of this is shown in the demo , and before long we may be doing a 3d-animation sample demo that will also use a hierarchical coordinate tree to achieve the movement animation. Lewis