Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.beginners Subject: Re: Getting a sprite to leave a trail Date: Wed, 03 Jun 1998 23:07:07 GMT Organization: SCEA News Server Lines: 26 Message-ID: <3575d677.88041597@news.scea.sony.com> References: <356C9B7A.C18CCEE4@easynet.co.uk> Reply-To: jamin1@psu.edu NNTP-Posting-Host: MAXWELL.hq.ensco.com X-Newsreader: Forte Free Agent 1.11/32.235 This reminds me of someone who was getting more than one sprite to display with only one sprite struct. He would sort the sprite, then change the sprite position and sort it again. If this could be done often enough, it would save a lot of memory, as opposed to an individual struct for each sprite on the screen... Jamin On Thu, 28 May 1998 00:02:25 +0100, "Ï<ò" wrote: >Hello all > >Could anyone give me some clues on how to get a moving sprite leave a >trail behind it? Would I need a new sprite for each bit of the trail, >each with its own level of brightness, to give the impression of the >trail fading away? > >Also, any hints on doing other special effects such as screen dissolves, >melts, morphs etc would be greatly appreciated. > >Thanks > >Phil >