Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Baokang Chen Newsgroups: scee.yaroze.beginners Subject: Q: What's ku/k0/k1? Date: Tue, 03 Jun 1997 12:38:36 -0700 Organization: ACT Laboratory Ltd. Lines: 13 Message-ID: <339472BC.228C@actlab.com> Reply-To: chen@actlab.com NNTP-Posting-Host: FLYERS.ACTLAB.COM Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; U) Hi everyone, I just started jumping to this Yaroze boat. Browsing through the Yaroze development manuals, there is no place to explain those 3 fixed memory mappings: ku/k0/k1. Can anyone out there kindly explain to me those terms and how those mappings are reflected in the source code and when to use which mapping? Thanks in advance! --Benny