Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.beginners Subject: Re: Still strugglin' with the basics: broken sprite code (long) Date: 16 Jul 1998 08:11:02 GMT Organization: SCEE Lines: 28 Message-ID: <01bdb02d$4280dc00$f2e832a2@gbain.wav.scee.sony.co.uk> References: <35AD6DE7.11E5@funnytown.com> NNTP-Posting-Host: camfw01.millennium.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi Gerrit, But you still gotta love GCC! Regards, George@SCEE Gerrit Goossen wrote in article <35AD6DE7.11E5@funnytown.com>... > BTW, I agree with Alex; If you backtrack a bit I'm sure you'll find > "GsSortFastSprite" is dying because your OTTags are stored locally and > disappearing before you use 'em. Of course because it's such a small > app., the code *might* still run fine if nothing writes over where the > local variables "used" to exist. (I guess CW does a little more clean-up > than GCC :) > > - Gerrit > > PS - IMHO, 9 times out of 10, CodeWarrior is the best way to develop > applications for any platform. Yaroze included. >