Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.beginners Subject: Re: Q: What's ku/k0/k1? Date: Wed, 04 Jun 1997 00:15:02 GMT Organization: SCEA Net Yaroze News Lines: 23 Message-ID: <3394b346.8692597@news.scea.sony.com> References: <339472BC.228C@actlab.com> NNTP-Posting-Host: nbppp93.cac.psu.edu X-Newsreader: Forte Free Agent 1.11/32.235 This has been asked several times in SCEA and no one seems to answer.... Jamin Frederick On Tue, 03 Jun 1997 12:38:36 -0700, Baokang Chen wrote: >Hi everyone, > >I just started jumping to this Yaroze boat. Browsing through >the Yaroze development manuals, there is no place to explain >those 3 fixed memory mappings: ku/k0/k1. > >Can anyone out there kindly explain to me those terms and how >those mappings are reflected in the source code and when to >use which mapping? > >Thanks in advance! > >--Benny