Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scee.yaroze.beginners Subject: Re: Q: What's ku/k0/k1? Date: Thu, 05 Jun 1997 15:48:14 GMT Organization: SCEA Net Yaroze News Lines: 21 Message-ID: <3396df2b.5763546@205.149.189.29> References: <339472BC.228C@actlab.com> <3394b346.8692597@news.scea.sony.com> <33952720.364@interactive.sony.com> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Lewis, Thanks for clearing that up. I suspected it was a holdover from the full kit, but couldn't find anyone who could/would confirm it. Mario On Wed, 04 Jun 1997 09:28:17 +0100, Developer Support wrote: >The memory mappings are just left-overs from the >full dev. kit. On Yaroze, there is only one mapping >available to use, and this involved using addresses >0x80090000 - 0x801fffff. In that single >mapping, the I-cache and D-cache are both available >for use. (The D-cache is 1K data scratchpad, usable for >storing a program stack for faster stack access; >see the new download area for an example of this use. >The I-cache is a 4K instruction scratchpad, usable >for speeding up execution, especially when in loops).