Path: chuka.playstation.co.uk!news From: "Andrew Howe" Newsgroups: scee.yaroze.beginners Subject: Re: What's ku/k0/k1? Date: 5 Jun 1997 22:05:53 GMT Organization: Acme Lines: 14 Message-ID: <01bc71fd$26738220$01000080@solabh51.dial.pipex.com> References: <339472BC.228C@actlab.com> NNTP-Posting-Host: ae179.du.pipex.com X-Newsreader: Microsoft Internet News 4.70.1155 > I just started jumping to this Yaroze boat. Browsing through > the Yaroze development manuals, there is no place to explain > those 3 fixed memory mappings: ku/k0/k1. The docs are wrong. 00000000-001fffff and 80000000-801fffff are identical and cacheable (instructions only) a0000000-a01fffff is the same as the other two but is uncacheable. The docs on page 15 of the user guide are wrong, they suggest "k0" (80000000-801fffff) is uncacheable. Andrew.