Path: chuka.playstation.co.uk!news From: "James Banks" Newsgroups: scee.yaroze.beginners Subject: TIM File Attribute Date: Wed, 29 Jul 1998 19:06:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <6pnohn$3ue14@chuka.playstation.co.uk> NNTP-Posting-Host: p24-grebe-gui.tch.virgin.net X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I know this is probably a really easy question to answer but can anyone explain how I calculate the attribute number for TIM files ?? I have used Ira Rainey's Sprite tutorial which uses 8 bit sprites but I am now working on a breakout game using 4 bit TIM's and it doesn't work !! Someone please help. Cheers, James http://www.netyaroze-europe.com/~jbanks/ net.yaroze@virgin.net