Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scee.yaroze.beginners,scee.yaroze.freetalk.english Subject: Re: Ball movement on a breakout game Date: Wed, 29 Jul 1998 19:33:54 GMT Organization: L4 Software Lines: 22 Message-ID: <35bf78cb.16550359@205.149.189.29> References: <6pnoho$3ue15@chuka.playstation.co.uk> NNTP-Posting-Host: firewall.hrtc.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Xref: chuka.playstation.co.uk scee.yaroze.beginners:470 scee.yaroze.freetalk.english:1565 If you look at my WalZ demo in the North American web site, you'll see how ball movement is done. WalZ is s breakout style game where the bricks move. Mario On Wed, 29 Jul 1998 19:08:13 +0100, "James Banks" wrote: > Hi, I'm working on my first real Yaroze project which will hopefully be >a Breakout style game. I haven't got a clue how to model the correct ball >movements, can anyone point me in the right direction ?? > > >Cheers, > > >James > >