Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.beginners Subject: Re: Sprites Date: Fri, 31 Jul 1998 09:09:29 +0100 Organization: I wish! Lines: 18 Message-ID: <35C17BB9.351C@mdx.ac.uk> References: <35C17702.528C3022@ikarion.com> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) which sprite routine are use using to calculate the u,v values of the GsSPRITE? (these refer to the inset of the sprites from the top left of the texture page they are on, and can sometimes be calculated wrong)? What is strange is that surely at least the 320,0 sprite should show up in both cases? Rob Swan Stradal, Franz wrote: > > I´m just a beginner, so it is an easy question. > I have 12 sprites 16*16 pixle 4Bit Clut. > The CLUT i always loadup to 0*480, 0*481, 0*482 ... > When i move the Sprites to 320*0, 320*16, 320*32, 320*48 .... it works > fine; > but when they are moved to 320*0, 336*0, 352*0, 368*0... i just have > colord snow??? > Any ideas?