Path: chuka.playstation.co.uk!news From: "Stradal, Franz" Newsgroups: scee.yaroze.beginners Subject: Re: Sprites Date: Wed, 05 Aug 1998 15:42:38 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <35C8614E.781CB22B@ikarion.com> References: <35C17702.528C3022@ikarion.com> <35C17BB9.351C@mdx.ac.uk> NNTP-Posting-Host: miles.ikarion.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Thanks for help. I rehacked the tuto0 example from Codewarrior. And yes, the 320,0 Sprite is always right.Now i use one big map, with subsprites in it, and it works! Robert Swan wrote: > which sprite routine are use using to calculate the u,v values of the > GsSPRITE? (these refer to the inset of the sprites from the top left of > the texture page they are on, and can sometimes be calculated wrong)? > What is strange is that surely at least the 320,0 sprite should show up > in both cases? > > Rob Swan > > Stradal, Franz wrote: > > > > I´m just a beginner, so it is an easy question. > > I have 12 sprites 16*16 pixle 4Bit Clut. > > The CLUT i always loadup to 0*480, 0*481, 0*482 ... > > When i move the Sprites to 320*0, 320*16, 320*32, 320*48 .... it works > > fine; > > but when they are moved to 320*0, 336*0, 352*0, 368*0... i just have > > colord snow??? > > Any ideas?