Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.beginners Subject: Re: DrawSync confusion. Date: Tue, 11 Aug 1998 09:31:20 +0100 Organization: Sony Computer Entertainment Europe Lines: 22 Message-ID: <35D00158.871324EB@scee.sony.co.uk> References: <35c6f063.10719834@news.playstation.co.uk> <35C6F927.4765EF18@scee.sony.co.uk> <35CFF947.10D5@dial.pipex.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Chris Chadwick wrote: > > When I queried the EXACT operation of MoveImage a couple of months back, I was told > (by someone at tech support, I think) it was OK to do this as a copy of the RECT is made > when the MoveImage request is put in the GPU queue. Thus, the RECT can be altered > immediately after MoveImage without fear of getting undesirable results. This indeed > appears to be the case as the above function works fine. After Colin and I checked the source in more detail, I found we've been spreading FDU (Fear Doubt & Uncertainty) over the use of Image. Yes, indeed they DO copy the arguments. So it is perfectly OK to adjust the RECT straight afterwards. Blame Colin, it's all his fault. :O) Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe One Chicken to bring them all and in the darkness bind them.