Path: chuka.playstation.co.uk!news From: "Nick Ferguson" Newsgroups: scee.yaroze.beginners Subject: Re: collision detection. Date: Sun, 30 Aug 1998 20:12:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <6sc8f9$kuv6@chuka.playstation.co.uk> References: <01bdcb9e$7381ce40$2de5abc3@2badlineone.net> NNTP-Posting-Host: modem051.saqnet.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3115.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 T Khan <2bad@lineone.net> wrote in message <01bdcb9e$7381ce40$2de5abc3@2badlineone.net>... > >I'm working on a cool racing game but I am having some problems. I know >nothing about collision detection. >I would be thankful for any help. Iwould definitley need some code to work >with otherwise I would not know what to do. Please help. Hmmm. Try looking at George Bain's tutorials for some v. useful source (apparently he won't mind if you rip it off without giving credit) ;-) My first demo, Amateur Wars, is about as simple as 2D games get: although it isn't exactly written in the most efficient/ sensible way IMHO that just makes it easier to understand. You can find it on my website... source included! Feel free to rip the collision detection from it - after all, I ripped it from Mr Frosty's Snowball Fight source (along with 99% of my GDUK entry - "Snawboll Fight") Only kidding Jimbo :-) Nick F --------------------------- http://www.saqnet.co.uk/users/nickf http://www.n64gazetta.com http://www.netyaroze-europe.com/~rookie1 ICQ #9464742 "That's impossible! Even for a computer..."