Path: chuka.playstation.co.uk!news From: "Andrew Howe" Newsgroups: scee.yaroze.beginners Subject: Re: What's ku/k0/k1? Date: 15 Jun 1997 22:59:01 GMT Organization: Acme Lines: 14 Message-ID: <01bc79e0$3e255340$01000080@solabh51.dial.pipex.com> References: <339472BC.228C@actlab.com> <01bc71fd$26738220$01000080@solabh51.dial.pipex.com> <3397C8E4.2274@interactive.sony.com> NNTP-Posting-Host: ak041.du.pipex.com X-Newsreader: Microsoft Internet News 4.70.1155 > There is no point in trying to use any mapping other than > 0x80000000 - 0x801fffff. It's identical to 0x00000000-0x001fffff. And the latter is faster to use in some cases, like generating primitive lists. > Under this mapping, both the I-cache and the D-cache are available. The "D-cache" is only available at 0x1f800000, and it's not a data cache, it's just 1k of 1 cycle memory ... ??? Andrew - Core Design