Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.beginners,scee.yaroze.freetalk.english Subject: Re: Using NY with Borland C++ v4.52 or Codewright v4.0 Date: Wed, 09 Sep 1998 22:48:44 +0100 Organization: philg@nospam.easynet.co.uk Lines: 16 Message-ID: <35F6F7B9.196802CF@nospam.easynet.co.uk> References: <6t64aq$bge11@chuka.playstation.co.uk> <35F6A93D.284940A6@ndirect.co.uk> <35F6AE31.1463B3AA@easynet.co.uk> <6t6ikq$pf51@chuka.playstation.co.uk> Reply-To: philg@nospam.easynet.co.uk NNTP-Posting-Host: philg.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 (Macintosh; I; PPC) Xref: chuka.playstation.co.uk scee.yaroze.beginners:522 scee.yaroze.freetalk.english:2236 Del wrote: > I suppose Borland IDE was a pain on the course because it wasn't setup > properly, I.e, it didn't have the GCC compiler linked to it (Which I believe > is possible). As for the Shootem Up, nothing until I get this Damn Editor / > Compiler setup how I want it!! (I'm a bit fussy that way :-) ). So what are > you working Phil? anything interesting?. > Nothing much really. Still struggling on with my 2D Spyhunter game which hasn't progressed much since the course. Oh well. Phil