Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.beginners Subject: Re: Halting problem Date: Mon, 21 Sep 1998 11:53:48 +0100 Organization: DMA Design Ltd Lines: 27 Message-ID: <3606303C.869@dma-design.com> References: <36060A0C.97E@dma-design.com> <36061BEA.536E8D68@scee.sony.co.uk> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) James Russell wrote: > > > Looks like: > > o you've linked your code to some address that's lower than 0x8009000. That will wipe over the > libraries, so that won't work. > o you've got a bug in your code that occurs before you set up your screen display > (TMD/TIM setup?) > > Try putting lots of "printf"s around the functions at the beginning of your program to see > where it's crashing. If you put in a printf at the very start and you don't get any output, it's > very likely that you're linking to the wrong place. I usually link to 0x8014000. Very first statement is a printf, and it doesn't seem to get that far... I'll double check the linking tonight - I had a gut feeling it might be something like that... The weird thing is that it worked *once*, I did a recompile/link without changing anything & it stopped working - that's what made me think about memory/link problems. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]