Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.beginners Subject: Re: Halting problem Date: Mon, 21 Sep 1998 12:54:43 +0100 Organization: Sony Computer Entertainment Europe Lines: 19 Message-ID: <36063E83.51BDAB48@scee.sony.co.uk> References: <36060A0C.97E@dma-design.com> <36061BEA.536E8D68@scee.sony.co.uk> <3606303C.869@dma-design.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Brian Baird wrote: > > I usually link to 0x8014000. Very first statement is a printf, and it > doesn't seem to get that far... Ah - get your compiler to create a map file. What's probably happening is that you've got some hideously large array in your BSS section (see the FAQ for more info), and it's going past the end of memory (and nuking the stack along with it). Use the map file to figure out where your program begins and ends in memory. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Attend! The William! Shatner! School of! Acting!