Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.beginners Subject: Re: Halting problem Date: Tue, 22 Sep 1998 09:45:23 +0100 Organization: DMA Design Ltd Lines: 31 Message-ID: <360763A3.57C1@dma-design.com> References: <36060A0C.97E@dma-design.com> <36061BEA.536E8D68@scee.sony.co.uk> <3606303C.869@dma-design.com> <3606A600.C79FE1FE@shell.jps.net> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Elliott Lee wrote: > > To be sure, when you're using SIOCONS, when you load your program > to the Yaroze you should get 4 status messages for things like > [.text] and [.data], etc. The exact addresses should be printed > there. I also use a DATAMAN-like utility to make sure my addresses > aren't colliding with each other especially when things are close > together. [ Normal debug stuff snipped :) ] > So, that way during the creation stage, you can get debugging messages > to track the progress of the program. And when you go for production, > just comment out that #define SHOW_DEBUG_STUFF line and the printf > statements won't be compiled in to the program, but they'll be there > if you need to go back to them. Solved the problem. As James suggested, my data area was *waaaay* too large & overwrote either my program or the libs (it was my program in my case...). I had a packet size of something like 28000... Rather large. :) Works now - got a nice litttle 3D car to spin & move as much as I like :) Ta for all the help, guys! -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]