Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.beginners Subject: Re: GsSortClear in HI-RES Date: 28 Sep 1998 08:15:39 GMT Organization: Sony Computer Entertainment Europe Lines: 36 Message-ID: <01bdea54$487c4ca0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <360EDA53.9AF9921A@hotmail.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi Scott, During hi-res GsSortClear() will clear 640x511. As you can see you have to minus 1 line in height. I suggest setting the GsDRAWENV.isbg = 1 which will clear the background. Check out my interlace example in my tutorial. It is set in the routine InitGame()...also check UpdateScreen(). Regards, George@SCEE ScoTT Campbell wrote in article <360EDA53.9AF9921A@hotmail.com>... > Attached should be some code which is meant to put the system into > Hi-Res (640*512 - interlaced) and put a GsSortClear() command into the > OT. > > For some reason the GsSortClear command never happens. The screen is > drawn with the bricked background (but twice because of the resolution) > > It seems you can put anything else in EXCEPT this. I can get it to draw > lines and sprites but the screen won't clear unless I use the isbg > method. > > I've tries to check it against G Bains tutorial code (which works - I've > checked), and it seems identical apart from obvious style differences, > and most have these have been taken out just in case. > > Obviously my code goes wrong somewhere........ > > Grateful in advance > > ScoTT >