Path: chuka.playstation.co.uk!news From: ScoTT Campbell Newsgroups: scee.yaroze.beginners Subject: Re: GsSortClear in HI-RES Date: Mon, 28 Sep 1998 11:09:38 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <360F6062.BEE05519@hotmail.com> References: <360EDA53.9AF9921A@hotmail.com> <01bdea54$487c4ca0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 208-198-99.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) George, Despite the fact I could swear I already had your code working without GsDRAWENV.isbg and only GsSortClear(), I freshly unzipped program 5 from tutorial 2 and commented out the 4 lines related to GsDRAWENV.isbg. Lo and behold the same problem. The screen does not clear, even though you have a GsSortClear() call in your UpdateScreen(). Cheers ScoTT George Bain wrote: > Hi Scott, > > During hi-res GsSortClear() will clear 640x511. As you can see you have > to minus 1 line in height. I suggest setting the GsDRAWENV.isbg = 1 > which will clear the background. Check out my interlace example in > my tutorial. It is set in the routine InitGame()...also check > UpdateScreen(). > > Regards, > > George@SCEE >