Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.beginners Subject: Re: Debugging code Date: 29 Sep 1998 11:24:42 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Sender: thutton@TECH10 Message-ID: References: <36060A0C.97E@dma-design.com> <36061BEA.536E8D68@scee.sony.co.uk> <3606303C.869@dma-design.com> <3606A600.C79FE1FE@shell.jps.net> <36075F71.B9689F1F@scee.sony.co.uk> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 tjs@cs.monash.edu.au (Toby Sargeant) writes: > > or you can just preprocess your source with m4, and do it in a sane and > rational way. may the authors of the c preprocessor spec be cursed for all > eternity for not doing it the rightWay(tm). Do you really think that the 99% of the Yaroze members using Windows are going to use m4?!? Or if they have even *heard* or m4? -- Toby.