Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scee.yaroze.beginners Subject: Re: Debugging code Date: 29 Sep 1998 03:33:50 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: References: <36060A0C.97E@dma-design.com> <36061BEA.536E8D68@scee.sony.co.uk> <3606303C.869@dma-design.com> <3606A600.C79FE1FE@shell.jps.net> <36075F71.B9689F1F@scee.sony.co.uk> NNTP-Posting-Host: longford.cs.monash.edu.au X-Newsreader: slrn (0.9.4.3 UNIX) On 29 Sep 1998 11:24:42 +1000, Toby Hutton wrote: >tjs@cs.monash.edu.au (Toby Sargeant) writes: >> >> or you can just preprocess your source with m4, and do it in a sane and >> rational way. may the authors of the c preprocessor spec be cursed for all >> eternity for not doing it the rightWay(tm). > >Do you really think that the 99% of the Yaroze members using Windows >are going to use m4?!? Or if they have even *heard* or m4? Of course not. But that doesn't stop it from being better :) (I wasn't being serious. Just wishful thinking, really...) Toby.