Path: chuka.playstation.co.uk!news From: ScoTT Campbell Newsgroups: scee.yaroze.beginners Subject: Re: GsSortClear in HI-RES Date: Thu, 01 Oct 1998 19:11:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <3613C5B8.FE6FC5F0@hotmail.com> References: <360EDA53.9AF9921A@hotmail.com> <360FC0F5.29A2@writeme.com> <360FCF3B.BAF7BC9F@hotmail.com> <36112575.B390B4C9@ndirect.co.uk> <361141DB.CCC564BC@hotmail.com> <3612BEA0.2EDB1E3C@ndirect.co.uk> NNTP-Posting-Host: 200-198-93.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Right I understand at last. I always enjoy a bit of a fiddle. ;-) Cheers ScoTT > > Alex Herbert wrote: > > > > > The 256 line bug is not the same. This is when you set the screen > > > height to 256 lines, but only 240 are actually displayed. Easily fixed > > > by setting the screen height in GsDISPENV. > > > > > > Herbs > > Just set it to 256 if you want 256 lines. Simple as that. > > There seems to be a bug in the libs when setting 256 lines for PAL modes. > The GPU will actually draw to all 256 lines, but only the first 240 lines get > displayed. Setting GsDISPENV.screen.h to 256 after initializing the screen > sorts this out without any known side effects. Experiment with the > GsDISPENV.screen stuff as this allows you to centre the screen and create > custom modes. I had fun playing with this for at least 10 mins. :) > > Herbs